Mora completes his rebellion and sets off the alarm, unaware that the Infected are attracted to sound, which causes a massive horde to bear down on the facility and overwhelm the unprepared soldiers. Each player hears their own mix, which is being generated as they play through the game dead spectators will hear their teammates' mix. The process is client-side and done by a multi-track system. The music Director monitors what a player has experienced to create an appropriate mix. It was created as a way to keep the soundtrack interesting throughout the game. In addition to the AI Director, there is a second Director that controls music. Valve has termed this dynamic set-up "procedural narrative". templatequoteciteline-height:1.5em text-align:left padding-left:1.6em margin-top:0 templatequoteoverflow:hidden margin:1em 0 padding:0 40px.mw-parser-output. In an interview with 1Up.com, designer Mike Booth commented on the concept of using a pathogen as an inspiration for the setting.mw-parser-output. While they are never seen eating humans, bite wounds and mutilation are often mentioned. An important distinction from the former is that the infected are, as cited in the game's manual, living humans infected with a rabies-like pathogen more similar to the latter two films, rather than undead zombies. The infected (voiced by experimental musician Mike Patton and voice actor Fred Tatasciore ) are the enemies of Left 4 Dead, and comparisons have been made with 'zombies' from certain modern films, such as Dawn of the Dead, 28 Days Later, and Quarantine.
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